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Sieges and Territories

Overview

Sieges and territory control form a crucial part of L2Unite's gameplay, offering clans the opportunity to establish dominance, control resources, and engage in epic-scale battles. This system creates a dynamic, player-driven economy and promotes strategic gameplay at the highest level. Owners of terratories will be able to set tax rates on the items and currencies that are traded through their territory and in some cases across the entire server!

Territory System

Territory Directory

Major Castles

  • Aden Castle

    • Capital castle of the realm
    • Controls the central trade hub
    • Highest tax revenue potential
    • Access to Royal Merchants
  • Giran Castle

    • Commercial center of the realm
    • Controls marketplace district
    • Major trading hub access
    • Special merchant privileges
  • Goddard Castle

    • Northern territory stronghold
    • Controls volcanic resources
    • Access to rare crafting materials
    • Strategic mountain pass control
  • Rune Castle

    • Western frontier fortress
    • Controls harbor trade routes
    • Access to sea-based resources
    • Naval trade advantages
  • Innadril Castle

    • Southern coastal stronghold
    • Controls water trade routes
    • Access to fishing territories
    • Coastal defense hub

Fortresses

  • Devastated Castle

    • Ancient ruined stronghold
    • Controls access to cursed lands
    • Unique dark magic resources
    • Special undead-related crafting
    • Historical artifact excavation sites
  • Fortress of Resistance

    • Revolutionary stronghold
    • Underground resistance headquarters
    • Secret weapon development facilities
    • Hidden training grounds
    • Network of escape tunnels
  • Fortress of the Dead

    • Necropolis control point
    • Access to rare soul crystals
    • Undead summoning grounds
    • Dark ritual sites
    • Forbidden knowledge archives
  • Rainbow Springs Chateau

    • Mystical water source control
    • Elemental essence harvesting
    • Magical spring protection
    • Enchanted gardens
    • Special potion crafting facilities
  • Antharas Fortress

    • Controls access to dragon territories
    • Special dragon-related resources
    • Ancient artifact storage
  • Devastated Fortress

    • Strategic central location
    • Major crossroads control
    • Ancient battleground resources
  • White Sands Fortress

    • Coastal defense position
    • Beach resource control
    • Maritime trade route oversight
  • Forest Fortress

    • Controls woodland resources
    • Rare herb gathering zones
    • Beast taming grounds
  • Borderland Fortress

    • Border control point
    • Inter-region trade monitoring
    • Strategic military position

Conquerable Halls

  • Merchants' Hall

    • Trade guild headquarters
    • Special merchant contracts
    • Market influence center
  • Warriors' Hall

    • Combat training facility
    • Special weapon crafting
    • Military strategy center
  • Mystics' Hall

    • Magic research facility
    • Spell crafting center
    • Artifact storage

Outposts

  • Northern Outpost

    • Mountain pass control
    • Mining resource monitoring
    • Cold weather resources
  • Southern Outpost

    • Coastal patrol point
    • Fishing zone control
    • Maritime monitoring
  • Eastern Outpost

    • Desert resource control
    • Caravan route monitoring
    • Oasis control point
  • Western Outpost

    • Forest resource control
    • Hunter gathering zones
    • Wildlife monitoring

Strategic Checkpoints

  • Mountain Gateway

    • Highland pass control
    • Resource transport monitoring
    • Strategic defensive position
  • Valley Crossing

    • Trade route intersection
    • Resource gathering hub
    • Strategic chokepoint
  • Coastal Watch

    • Seaside monitoring post
    • Harbor control point
    • Maritime trade oversight

Territory Types

Castles

  • Overview

    • Largest and most prestigious territory type
    • Bi-weekly siege windows
    • Requires minimum clan level 5 to declare siege
    • Maximum defender capacity: 1000 players
    • Maximum attacker capacity: 2000 players (across all attacking clans)
  • Strategic Value

    • Controls entire region's economy
    • Highest tax revenue generation
    • Access to unique castle-exclusive merchants
    • Ability to influence regional events
  • Victory Conditions

    • 2-hour siege duration
    • Main victory condition: Capture throne room and survive for 10 minutes
    • Defenders win by:
      • Protecting throne room for full duration
      • Eliminating all attackers
      • Maintaining control of inner castle

Fortresses

  • Overview

    • Mid-tier territory control points
    • Weekly siege windows
    • Requires minimum clan level 3 to declare siege
    • Maximum defender capacity: 500 players
    • Maximum attacker capacity: 1000 players
  • Strategic Value

    • Controls sub-region resources
    • Moderate tax revenue
    • Access to specialty crafting stations
    • Strategic spawn point for clan operations
  • Victory Conditions

    • 1-hour siege duration
    • Main victory condition: Control central command room for 5 minutes
    • Alternative victory: Destroy all fortress artifacts
    • Defenders win by:
      • Protecting command room for full duration
      • Eliminating all attackers
      • Maintaining majority control points

Outposts

  • Overview

    • Entry-level territory control
    • Daily siege windows
    • Requires minimum clan level 1 to declare siege
    • Maximum defender capacity: 100 players
    • Maximum attacker capacity: 150 players
  • Strategic Value

    • Local resource node control
    • Basic tax collection
    • Forward base for larger operations
    • Training ground for new clans
  • Victory Conditions

    • 30-minute siege duration
    • Main victory condition: Control flag point for 3 minutes
    • Defenders win by:
      • Protecting flag for full duration
      • Eliminating all attackers
      • Holding majority resource points

Territory Benefits

  • Resource generation and control
  • Strategic positioning for clan warfare
  • Access to exclusive merchants and NPCs
  • Territory-specific buffs and advantages
  • Tax collection from local activities

Siege Warfare

Siege Mechanics

  • Declaration: Formal process of declaring war on territory
  • Preparation: Time window for both attackers and defenders to gather forces
  • Battle: Large-scale combat with siege weapons and tactical objectives
  • Resolution: Victory conditions and territory transfer protocols

Siege Equipment

  • Siege weapons (catapults, rams, etc.)
  • Defensive structures
  • Support systems and supply lines
  • Strategic resource management during sieges

Territory Management

Administrative Systems

  • Territory improvement and upgrading
  • Resource allocation and distribution
  • Tax rate management
  • Defense organization and maintenance

Political Impact

Trade Route Control

  • Major Trade Routes
    • Giran-Aden Highway: Primary commerce route connecting major market hubs
    • Coastal Trade Path: Sea-based trading route with unique resources
    • Underground Network: Secret passages for high-value/contraband goods
    • Mountain Pass Routes: Strategic paths controlling resource flow between regions

Trade Benefits

  • Toll Collection
    • Castle owners can set toll rates for merchants using their trade routes
    • Automated toll collection at checkpoints
    • Special rates for allied clans
    • Premium fast-track passes for trusted merchants

Resource Monopolies

  • Strategic Control Points
    • Rare material spawn locations
    • Crafting material farming zones
    • Boss spawn territories
    • Exclusive mining nodes

Diplomatic System

  • Alliance Networks
    • Formal alliance system with up to 4 allied clans
    • Non-aggression pacts and mutual defense treaties
    • Shared resource agreements
    • Joint defense planning

Political Hierarchy

  • Territory Influence System
    • Territory control points affecting server-wide influence
    • Voting rights in server events
    • Access to special NPCs and quests
    • Ability to influence global events

Economic Warfare

  • Market Control
    • Ability to influence local market prices
    • Control over specialty vendors and shops
    • Tax rate adjustment privileges
    • Special auction house access

Reputation Management

  • Fame and Notoriety
    • Territory control affects clan reputation
    • Special titles and achievements
    • Access to unique quests and content
    • Impact on NPC interactions and prices

Strategic Considerations

Defense Planning

Resource Stockpiling

  • Supply Depot System
    • Each castle maintains a dedicated Supply Depot for storing siege resources
    • Clans must regularly contribute essential items:
      • Healing potions and scrolls for mass resurrection
      • Siege defense crystals for fortification
      • Food supplies to maintain NPC guards
      • Ammunition for defense towers
    • Storage capacity scales with castle level
    • Items in depot cannot be withdrawn during siege events

Castle Defense Infrastructure

  • Guard Posts & Watchtowers
    • Strategic placement of guard posts for early warning systems
    • Watchtowers provide vision radius and defensive bonuses
    • Each tower can be upgraded to enhance detection range
    • Automated defense systems trigger based on proximity alerts

Defense Duty Roster

  • 24/7 Defense Schedule
    • Organized shifts for clan members across different time zones
    • Mandatory patrol routes and checkpoint systems
    • Emergency response teams on standby
    • Designated commanders for each time slot

Strategic Resource Management

  • Critical Supply Thresholds
    • Minimum required supplies for siege defense:
      • 1000 Greater Healing Potions per hour of siege
      • 500 Siege Defense Scrolls
      • 200 Mass Resurrection Scrolls
      • 5000 Magic Defense Crystals
    • Weekly supply audits and restocking protocols
    • Emergency supply caches in hidden locations

Fortification Protocols

  • Defense Layer System
    • Outer walls reinforcement with magical barriers
    • Inner keep defensive formations
    • Underground escape routes and safe rooms
    • Trap deployment zones and choke points
    • Strategic teleporter placement

Attack Coordination

  • Siege timing and planning
  • Force composition
  • Resource allocation
  • Alliance coordination

Economic Impact

Resource Control

  • Strategic resource nodes
  • Trade route influence
  • Market manipulation capabilities
  • Tax revenue streams

Investment and Development

  • Territory improvement costs
  • Return on investment calculations
  • Risk management strategies
  • Economic warfare possibilities

Conclusion

The Sieges and Territories system in L2Unite creates a dynamic, player-driven environment where strategic thinking, resource management, and coordinated warfare combine to create engaging gameplay experiences. Success in this system requires careful planning, strong leadership, and effective collaboration among clan members.